« The Myth of Transparency: Before there were computers - indeed, before there were media of any kind - people were just in the world. People saw things as they really were: there were no pixels, no aliasing, and no need for Web-safe colors. Objects were present to people; the rays of light reflected by objects entered their eyes undistorted by any intervening medium (other than the air itself). Today, a good computer interface gets a user as close to that original experience as possible. » —Jay David & Diane Gromala
Starting with a panel, sized relative to widescreen film format, I photo-transferred parts of glitch-infested screen-shots I captured from a few action fantasy films. Collaging only portions of the image onto the surface, I restored the rest of the scene with paint. Playing with paint’s photo-realistic, loose, chromatic and thin qualities versus the rigid, realistic and thin screen shots, I create a contrasting dialogue questioning ‘what is real’.